Theres also a Cyberspace level based around Sonic Adv. Unfortunately, I’m not allowed to talk about that stuff just yet, but it was my favorite part of the demo.Īs someone who’s mostly familiar with the old-school 2D Sonic game, Sonic’s got a skill tree and a few new moves up his non-existent sleeves (including a lite version of the classic FromSoft roll-dodge mechanic) but boss fights are speedy and straightforward, with just enough strategy required to keep things interesting without feeling like you stumbled into a different game. A fangame based around the footage shown for Sonic Frontiers. There are clearly story reasons for the state of this world that my demo didn’t reveal, and Space Wales isn’t the only environment you’ll explore during Sonic Frontiers, even if it’s the bulk of what Sega has revealed so far. Model Compatibility: Nintendo Switch Lite, Nintendo Switch ESRB Age Rating: E10 - Everyone 10 and Older ESRB Content Descriptors: No descriptors Number of. You can fling yourself through a speed boost, a grind rail, or a loop-de-loop to snag some coins. The familiar gotta-go-fast elements are scattered sparingly across this lonely landscape. At times, though, Frontiers seems to teeter uncomfortably on the edge of overly serious fan-fiction, but it’s too early to make a definitive call there. It reminded me a bit of Sega’s oddball gems from the past, like Ecco the Dolphin meets Nights Into Dreams. It seems like a pointed attempt to distance the games from the movies, which go all-in on the series’ fast, loud, in-your-face qualities. There’s a somber mood to Sonic Frontiers that admittedly feels rather at odds with the whole “talking cartoon hedgehog” thing. And those angular alien guys probably had something to do with it. And the one thing that immediately becomes clear, even if the section of the game I played didn’t come out and say it, is that something very bad happened here a long time ago. He calls out to his faithful buddies, Tails and Amy, who are nowhere to be seen. He materializes in Space Wales seemingly out of nowhere, for reasons that aren’t immediately clear. My demo didn’t dive particularly deep into the game’s story, but there are a couple of things we do know. When you do stumble upon another being, they’re usually hostile - angular, expressionless metallic ciphers that clearly hail from another world. It’s a lonely place with few living things. Then stick those structures in a landscape reminiscent of Wales, or Scotland, or Ahch-To from The Last Jedi, and you’ve kind of got the idea. Imagine, if you will, something vaguely akin to the crumbling architecture of Horizon Zero Dawn and Forbidden West. We find our hero in a rain-sodden, dreary landscape dotted with futuristic ruins.
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